![]() What we realized is that most of the available data did not give us the detail we were hoping to get: we needed higher resolution DTM data. Other resources we looked at include terrain.party, and For example, NASA data is available in both DTM30 and DTM90 format which means that any pixel in the heightmap will represent the height per 30 or 90 meters of terrain. We set off to see what sources were available to get height data from. Why don’t you use a real life existing landscape to get you started? To do this, we’ll need a height map: a grayscale map with the hues of gray representing the altitude (black being the lowest altitude and white being the highest). You might lose your inspiration while trying to make it look natural. Sculpting your own landscape in Unreal can be hard. Get started with a real life existing landscape in Unreal. ![]()
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